- #Gruntmods dune 2000 freezes how to
- #Gruntmods dune 2000 freezes install
- #Gruntmods dune 2000 freezes 64 Bit
- #Gruntmods dune 2000 freezes 32 bit
- #Gruntmods dune 2000 freezes portable
I can feel the FPS drop from 60 to something much lower, though. Now, same deal, but with using 'DDRAW.dll' instead (W8+8.1 DirectDraw fix)ĭune2000-spawn.exe = 60 FPS, however, the FPS also seems to drop after a few seconds, however, I cannot see the actual FPS without Gruntmods Studios own 'ddraw.dll'. An observation, initially upon starting the game, I cannot see the FPS counter, however, when it drops to 16 FPS, it shows up. Test results (starting these executables directly and not through CnCNet5)ĭune2000-win8-test.exe = 60 FPS, however, it then drops to exactly 16 FPS after a few seconds. I'm using the CnCNet Gruntmods Studios version. Yes, CnCNet5 is strong and playing the classic has never been has good as now, so I'm very happy. Maybe not worth rewriting a whole new engine for, but otherwise the point would just be to do what they have already done or are correctly during.Īnyhow, OpenRA is open source and so maybe we'll live to see successful ports of the classic C&C games made 100% faithfully (as close as you can come). Purely technical then I like to see vsync and borderness windowed fullscreen working. Personally, I would just like to see FoW working in Tiberian Sun, bigger maps for Tiberian Dawn and better performance for Red Alert 2 with many units. I guess they just didn't see a point is remaking the classics faithfully, but I disagree. After they had achieved this then they could have gone crazy by making alternative versions, new interfaces, new feature, new units and so on. Like, you shouldn't even be able to tell visually or feel that the classic C&C games were running on another engine. When I first heard about OpenRA I was just hoping for the ability to just play the classic C&C games remade 100% faithfully on a open source engine with all the technical possibilities this would allow. Why can't the default render not just work properly. It's good to have options.Įdit2: So now it gets more messy, while TS-DDraw fixes the flickering mouse, it makes the menus very slow to respond.
#Gruntmods dune 2000 freezes how to
However, I still like to know how to turn vsync off with TS-DDraw. Hopefully this doesn't create sync issues between other PCs running at 60 frames, though. The point being, I can lower the input latency created by TS-DDraw by forcing the game to run at 58 frames instead of 60 (less CPU overhead) while still running the game at the same game speed. So how do I switch vsync off? Can you help with this? Thank you!Įdit: I thought TS was synced directly to the frame rate, but it seems not to. I would like to use 'TS-DDraw' expect for dealing with the input latency, but I noticed that there's no ddraw.ini in the TS folder. IE-ddraw = mouse flicker, the menu doesn't workĭdwrapper (with no video memory set to 'on') = issue is fixed, however, heavy input latency on mouse and also very low game performance. TS-DDraw = issue is fixed, however, heavy input latency on mouse Edit: menus works but are very slow to respond! I downloaded TS from today.Īnyhow, I did some troubleshooting, and I found that the issue is related to 'no video memory' with Nvidia cards (at least my own cards/drivers)ĭefault render = mouse flicker, the menu doesn't work Windows is 7 SP1 64-bit and fully updated. Look through this guide about Hamachi gaming & Tunngle Troubleshooting Thread if you have questions/troubles.Hi, Tore.
#Gruntmods dune 2000 freezes portable
Or portable (without videos, no need to install) 1.02 (suitable for GameRanger) here: (I wouldn't agree with you, I had great times playing with my 2 friends through this app - AwM) But afaik GameRanger supports 1.02 game version only & it's rather lagy & unstable way to play Dune2k, especially if more than 2 ppl playing.
You may also use GameRanger to play Dune 2000.
#Gruntmods dune 2000 freezes 64 Bit
Should work in x32 & 64 bit OS, but for 1.06 Dune2k version only. The second method () is known for a long time, thanks to user XAHTEP.
It's universal, both for 1.02 & 1.06 game versions & it don't modify the game files! See ReadMe inside.
#Gruntmods dune 2000 freezes 32 bit
I made it crystal clear, file(s) for multiplayer game via Hamachi or Tunngle in one archive ~ 190kb ()įor 32 bit WinXPVista&7 OS. The first one became possible thanks to user Cugo.
#Gruntmods dune 2000 freezes install
Install Hamachi () or Tunngle () software. Well, I won’t describe the old method concerning IPX/SPX protocol installing & configuring. So in this topic I want to summarize my knowledge on this subject. I see questions like “Can this game still be played online?” or “Is it possible to play multiplayer game?” appears periodically.